How to create and manage crews (response units) using the Crew Builder in the Control Room
Crews are the named response units that get dispatched to jobs. Build them in the Control Room's Crew Builder so dispatch is fast and accurate when it matters most.
A crew is a group of one or more team members who respond to incidents together, typically paired with a vehicle and identified by a callsign. Crews are created within a specific event and shift, and can then be dispatched to individual jobs as they come in.
All crew building happens in the Crew Builder, a slideover panel inside the Control Room. Changes you make there appear immediately on the Crew Board, so the rest of the team can see crews forming in real time.
Crews belong to a specific shift within the event, not the event as a whole. If your event has multiple shifts, make sure you've selected the correct shift before creating crews. See Understanding Shifts for more on how shifts work.
From anywhere in the Control Room, click the Crew Builder button in the header, or press B on your keyboard (as long as you're not typing in a text field). The Crew Builder slides in from the right.

The Crew Builder is split into two columns: Crews on the left and Available Members on the right. If the event has more than one shift, a shift selector appears at the top so you can switch which shift's crews you're viewing and building.

ALPHA 1, MED 3, or BRAVO.
The new crew appears immediately at the top of the Crews column, with no members assigned yet.
Callsign is the only required field. Choose something short and unambiguous — it's what shows up on job cards and the Crew Board when the crew is dispatched.
Team members who aren't yet on a crew for the selected shift appear in the Available Members column on the right, along with their clinical role.
To add someone to a crew, drag their name card from the Available Members column and drop it into the crew's member area on the left. You can also drag a member directly between two crews to move them, or drag a crew member back into the Available Members column to remove them from a crew.

Use the search box and role filter buttons above the Available Members list to narrow down a long roster — press / to jump straight to the search field.
You can also click the × button on a member's card within a crew to remove them without dragging.
Each crew card in the Crews column has an actions menu (the ⋮ button) for changes beyond membership:

To remove a crew entirely, click the trash icon on its card and confirm. A crew that already has jobs attached to it can't be removed — you'll see an error instead.
If circumstances change and you need to combine two crews — for example, a vehicle goes off-road and its crew joins another — click Merge in the Crew Builder header. Click a crew to select it as the target (kept), then click a second crew as the source (deleted). Review the merge preview, adjust the merged callsign if needed, then click Execute Merge.
Merging combines both crews' members, preserves job history from both, and permanently deletes the source crew.
Once crews exist, they show up throughout the Control Room and beyond:
MED1, ALPHA) are quicker to read on the job feed and Crew Board than long descriptive names.The Crew Builder button isn't visible or doesn't respond. You don't have permission to edit this event. You need either the admin team role or the Event Admin designation for this specific event.
A team member I want to add isn't in the Available Members list. They may already be assigned to another crew on the currently selected shift — check the other crews, or switch shifts. If they're missing entirely, they need to be a member of your team first.
I can't remove a crew. Crews that already have jobs attached can't be deleted. Use the merge feature instead if you need to consolidate it into another crew.
I dragged a member but nothing happened. Make sure you're dropping the member card into the dashed drop-zone area of the target crew (or back into Available Members), not onto the crew's header row.